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Changing Items
8 years 3 months ago - 8 years 3 months ago #59
by Relos
Changing Items was created by Relos
Note: This comes from my post at
subspace.co/index.php?/topic/28-changing-items
. However, the window time for editing there is currently 5 minutes after the original post, they don't currently have post preview, and formatting messed up somehow before I could figure out why (before 5 minutes after I originally created the topic, at least).
My Changes
As we all now know, HS is dead. I shall guess, other than for the rest of Continuum being dead, is that certain things could use more "playable" settings. "Playable" is that, one people would play in! Noting this, I thought of what I could change, and at first, I thought it was some mounts.
OLD
NEW
Ah, but you say, "Everyone and their non-thoring momma will have x2 Close Combat"? Well, not to fear, we'll make a better competition with...
OLD
NEW
With this more defensive types would surely consider the use of a portal instead. Maybe x2 this, x1 of Close Combat and x1 this, or just old-fashioned x2 Close Combat... (it got bursts after all) Now, as for thors... introducing... the Thor Mount item type! Arguably more well deserved then the Repel Mount item type, ships shall be restricted to 2 Thor Mount item types per ship. Even Combo Mount will get this classification, allowing it to get its thor back, thanks to this change, while nerfing its requirement for pinnicle level thoring.
OLD
NEW
OLD
NEW
Ah yes, what about Decoy System? After all, it seems like rockets are missing (except from Combo Mount)...
OLD
NEW
I don't want Combo Mount to be too good, which is why I removed the Repel Mount item type. You see, why have the only way to get top bursts, or top repels, is by having Combo Mount? Just like putting the Thor Mount item type on it, I want Combo Mount's point to be diversity, not superiority.
Converters allow the main way to get 3 repels, or 3 bursts. Having Combo Mount be a requirement on top of that is, to me, unnecessary. Plus, Combo Mount has a thor again. If we consider the potential of Combo Mount in the hands of good players/teams, we don't want a new reason to nerf mounts again.
Oh right, the other reason for the removal of the Repel Mount item type: Thors. At the higher levels of ship building thors can become more and more nasty in the hands of good players. We can try to help out with this problem by allowing the option for players to exceed the amount of repels they have compared the potential amount of thors, per ship. So you would be able to have 3 repels to stop 2 thors... this should help.
My Changes
As we all now know, HS is dead. I shall guess, other than for the rest of Continuum being dead, is that certain things could use more "playable" settings. "Playable" is that, one people would play in! Noting this, I thought of what I could change, and at first, I thought it was some mounts.
OLD
Warning: Spoiler!
+----------------------------------+
| Close Combat |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 2 | None | Repel Mount, Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Great for close-quarters fights. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| repel | +1 |
| repelmax | +1 |
| burst | +1 |
| burstmax | +1 |
| enterdelay | +300 |
+----------------------------------+------------------+
NEW
Warning: Spoiler!
+----------------------------------+
| Close Combat |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 2 | None | Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Great for close-quarters fights. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| repel | +1 |
| repelmax | +1 |
| burst | +1 |
| burstmax | +1 |
+----------------------------------+------------------+
Ah, but you say, "Everyone and their non-thoring momma will have x2 Close Combat"? Well, not to fear, we'll make a better competition with...
OLD
Warning: Spoiler!
+----------------------------------+
| Evasion Mount |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 1 | None | Mount, Repel Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Evasion Mount provides several rockets and a repel. Great for entering or exiting combat. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| repel | +1 |
| repelmax | +1 |
| rocket | +2 |
| rocketmax | +2 |
+----------------------------------+------------------+
NEW
Warning: Spoiler!
+----------------------------------+
| Evasion Mount |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 2 | None | Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Evasion Mount provides a portal and a repel. Great for entering or exiting combat. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| repel | +1 |
| repelmax | +1 |
| portal | +1 |
| portalmax | +1 |
+----------------------------------+------------------+
With this more defensive types would surely consider the use of a portal instead. Maybe x2 this, x1 of Close Combat and x1 this, or just old-fashioned x2 Close Combat... (it got bursts after all) Now, as for thors... introducing... the Thor Mount item type! Arguably more well deserved then the Repel Mount item type, ships shall be restricted to 2 Thor Mount item types per ship. Even Combo Mount will get this classification, allowing it to get its thor back, thanks to this change, while nerfing its requirement for pinnicle level thoring.
OLD
Warning: Spoiler!
+----------------------------------+
| Siege Pack |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 1 | None | Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Provides a Thor's Hammer, a high-explosive bomb that travels through walls, and a burst. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| thor | +1 |
| thormax | +1 |
| burst | +1 |
| burstmax | +1 |
| enterdelay | +300 |
+----------------------------------+------------------+
NEW
Warning: Spoiler!
+----------------------------------+
| Siege Pack |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 2 | None | Mount, Thor Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Provides a Thor's Hammer, a high-explosive bomb that travels through walls, and a burst. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| thor | +1 |
| thormax | +1 |
| burst | +1 |
| burstmax | +1 |
+----------------------------------+------------------+
OLD
Warning: Spoiler!
+----------------------------------+
| Combo Mount |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 1234567 | 1 | None | Mount, Signature |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| One of every item except for brick. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| repel | +1 |
| repelmax | +1 |
| burst | +1 |
| burstmax | +1 |
| rocket | +1 |
| rocketmax | +1 |
| decoy | +1 |
| decoymax | +1 |
| portal | +1 |
| portalmax | +1 |
+----------------------------------+------------------+
NEW
Warning: Spoiler!
+----------------------------------+
| Combo Mount |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 1234567 | 1 | None | Mount, Thor Mount, Signature |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| One of every item except for brick. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| repel | +1 |
| repelmax | +1 |
| burst | +1 |
| burstmax | +1 |
| rocket | +1 |
| rocketmax | +1 |
| decoy | +1 |
| decoymax | +1 |
| portal | +1 |
| portalmax | +1 |
| thor | +1 |
| thormax | +1 |
+----------------------------------+------------------+
Ah yes, what about Decoy System? After all, it seems like rockets are missing (except from Combo Mount)...
OLD
Warning: Spoiler!
+----------------------------------+
| Decoy System |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 1 | None | Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Use decoys and portals to manipulate enemies. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| decoy | +2 |
| decoymax | +2 |
| portal | +2 |
| portalmax | +2 |
+----------------------------------+------------------+
NEW
Warning: Spoiler!
+----------------------------------+
| Decoy System |
+-----------+------------+-------+-+--------+-----+------------------+--------------------------------+
| Buy Price | Sell Price | Exp | Ships | Max | Ammo | Item Types |
| $1 | $1 | 0 | 12345678 | 2 | None | Mount |
+-----------+------------+-------+----------+-----+------------------+--------------------------------+
| Use decoys, portals, and rockets to manipulate enemies. |
+----------------------------------+------------------+-----------------------------------------------+
| Property Name | Value |
+----------------------------------+------------------+
| decoy | +1 |
| decoymax | +1 |
| portal | +1 |
| portalmax | +1 |
| rocket | +1 |
| rocketmax | +1 |
+----------------------------------+------------------+
I don't want Combo Mount to be too good, which is why I removed the Repel Mount item type. You see, why have the only way to get top bursts, or top repels, is by having Combo Mount? Just like putting the Thor Mount item type on it, I want Combo Mount's point to be diversity, not superiority.
Converters allow the main way to get 3 repels, or 3 bursts. Having Combo Mount be a requirement on top of that is, to me, unnecessary. Plus, Combo Mount has a thor again. If we consider the potential of Combo Mount in the hands of good players/teams, we don't want a new reason to nerf mounts again.
Oh right, the other reason for the removal of the Repel Mount item type: Thors. At the higher levels of ship building thors can become more and more nasty in the hands of good players. We can try to help out with this problem by allowing the option for players to exceed the amount of repels they have compared the potential amount of thors, per ship. So you would be able to have 3 repels to stop 2 thors... this should help.
Last edit: 8 years 3 months ago by Relos.
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